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Cities: Skylines - Deluxe Edition

•Год выпуска: 10 марта 2015
•Жанр: Simulator, Strategy (Manage/Busin. / Real-time) / 3D
•Разработчик: Colossal Order
•Издательство: Paradox Interactive
•Платформа: PC
•Версия игры: 1.0.7b oт 27 МАРТА
•Тип издания: Repack
•Язык интерфейса: Русский, Английский, Немецкий, Французский, Испанский, Португальский, Польский
•Язык oзвучки: Английский
•Таблетка: Вшита (CODEX-fix)

• Операционная система: Windows 7 / Windows 8 (только 64 бит)
• Процессор: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
• Оперативная память: 3 Gb
• Видеокарта: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
• Свободного места на жестком диске: 3 Gb

Небо без границ! Это мир, в котором правила создаете вы. Cities: Skylines предлагает строить города мечты на простирающихся землях с домами до самых небес и крышесносящими архитектурными чудесами. Игра разрабатывается силами Colossal Order и наделена безграничными возможностями песочницы на огромных просторах с новыми путями развития ваших поселений. Cities: Skylines включает политическое воздействие на городскую жизнь: например, отдельные районы по-разному облагаются налогами. Все это, включая возможность модифицировать игру, представляет собой наиболее полную симуляцию градостроения. Вы ограничены только своим воображением, так возьмите брозды правления в свои руки и вперед на покорение неба.Торент перезалит. Игра обновлена до версии 1.0.6b oт 19 марта 2015 г.
Кто ранее скачал, перехешируйтесь
Обзор на Cities Skylines

Статистика прежней раздачи

Список обновлений

Patch 1.0.7b has arrived!
Greetings Chirpies!
Our post-launch adventure continues as Colossal Order bravely trek down the gritty path of fixing bugs and solving issues. Today we are excited to bring you another (mainly) bug-fixing focused patch.
As we're rolling out the update via steam it might take up to two hours, or so, for it to go live everywhere. Please re-start your steam or verify the game cache if the game does not automatically download the patch.
You can see which version number you're running in the lower right corner of the main menu, if you're not sure that you've gotten it.
1.0.7b - Patch Notes
Warning added when enabling a mod
Save to cloud box now remain checked if the loading was performed from a cloud save
Japanese garden for everyone
Added command line parameter "-limitfps x" to set a target fps
Mac/Linux: Fixed custom assets not loading due to an invalid PNG format.
Mac: Removed menu bar & docks in fullscreen mode
Asset Editor: the default size of assets created from templates now matches the template size if loading props
Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game
Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected
Asset Editor: fixed cases where LODs may not rotate with the building in the import panel
Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar)
Locale: added LOADING text
Misc: fixed a case where command line arguments may conflict
Misc: removed an invalid key binding option
Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots
Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now
Misc: Save map does not show builtin and workshop maps any longer
UI: Fixed arrows sprites not showing feedback when interacted with
UI: Fixed color picker color not displaying in the right color space
No more duplicate name error for identical names coming from different packages
Paths can not be built inside elevated roads anymore
Elevated roads can now be upgraded or changed direction if one-ways
.ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to
preserve itself generating a .ccs file)
french localization improved
general audio improvements (should help address the sound stuttering issue with some sound cards)
Once again we'd like to thank everyone who has taken their time to assist us in tracking and eliminating our technical issues. You're awesome.
The rest of you... well you're pretty darn cool too!
The Cities: Skylines Team
Bugfixing-patch 1.0.6b from march 19 is here!
Greetings Chirpies!
Colossal Order have been hard at work and we're now ready to release the first post-launch patch for Cities: Skylines. The main theme of this patch, as you can see, is bug fixing!
We have isolated and eliminated a large part of the most pressing technical issues, meaning this should get the game working for many who haven't been able to play before.
As we're rolling out the update via Steam, it might take up to two hours, or so, for it to go live everywhere. Please restart your Steam client or Verify the game cache if the game does not automatically download the patch.
You can see which version number you're running in the lower right corner of the main menu, if you're not sure that you've gotten it.
1.0.6 - Patch notes
Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls.
Windows/OSX: fixed an issue where some users would not have permissions to access an user folder
Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors
Linux: various runtime optimizations
Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix
Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines
Mac/Linux: fixed a crash when selecting a building in the Asset importer
All platforms: added some debug info which may be useful when trying to help users in trouble.
All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed.
Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up.
Nerfed parks decreasing commercial demand
Noad upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads
Building effect radius is more accurate
Added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel).
Added a chirper volume slider in the Audio options
Intro screen can now be skipped with mouse click or key press.
Fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop
Fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected
Removed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen
Buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it)
Fixed holding down mouse button and release over ui keeps some tools active
Fixed tooltip stays visible when using shortcut to open area view
Fxed parking spaces still working for burned down buildings.
Fixed mouse raycast use normal mesh for burned down buildings.
Removed airplane engine sound from unlockpanel... :p
Fixed minor text issues in different languages
Fixed wrong tree shadow alpha with pollution or water
Fixed bulldozeing ship/airplane paths in map editor even when they are not visible
Fixed pedestrian bridge color slightly wrong from far distance
Please note: if your specific issue has not been fixed, it's on our to-do list. Do not worry!
Huge thanks to everyone who has contributed to bug researching, reporting and helping us
The Cities: Skylines Team

Порядок установки

1. Установить
2. Играть

Особенности игры

- Городская политика: Набор управленческих рычагов над городом и разделение вектора развития по районам.
- Городские районы: Вы можете на свое усмотрение именовать отдельные части города для разнообразия и самобытности.
- Строительство дорог и городское зонирование.
- Разлочивание зданий и служб.
- Налогообложение: Тонкая настройка городского бюджета и служб, установка цен контрибуции на жилые, коммерческие и промышленные зоны для распределения территорий между наиболее и наименее востребованными зданиями.
- Общественный транспорт: Стройте транспортную сеть в вашем городе с автобусами и железной дорогой (метро).
- Внешние связи: Создайте условия для процветания промышленности и коммерции вместе с новыми клиентами в соседних городах.
- Чудеса: топовый контент, к которому стремятся игроки.
- Гигантские карты: Открывайте новые участки карты для дальнейшего роста ваших городов.
- Симуляция водных потоков: Испытайте новый опыт в построении водной инфраструктуры.
- Отполированная графика и в корне переработанный геймплей.
- Инструментарий для создания модов: Встроенная возможность для поощрения пользовательского творчества.

Особенности Repack-a

- Ничего не вырезано / Не перекодировано
- Присутствуют и разблокированы DLC:
Preorder Pack
Deluxe Pack
- Пропатчено до версии v.1.0.7b
- Время установки 2 минуты
Repack от xatab
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