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Our Darker Purpose
Год выпуска: 2013
Жанр: arcade / RPG
Разработчик: Avidly Wild Games
Издательство: Avidly Wild Games
Платформа: PC
Версия: v401.10.1
Тип издания: Неофициальный
Язык интерфейса: английский
Язык озвучки: отсутствует/не требуется
Таблэтка: Не требуется
Системные требования:
Windows 7 32/64 bit
оперативная память 512
видеокарта любая
свободное место на диске 300 мб
клавиатура и мышь
Our Darker Purpose - мрачная и чертовски сложная экшен-РПГ в стиле The Binding of Isaac, в которой вам предстоит исследовать темные закоулки Приюта для Потерянных Детей!
Когда месяц назад, ее учительница вышла из класса, Корди и не подозревала, что она исчезнет навсегда. Все ученики оказались предоставлены самим себе, и школа погрузилась в хаос. Теперь Корди должна сражаться с обезумевшими одноклассниками и опасными созданиями, чтобы пробраться на верхние этажи школы, где находятся кабинеты Администраторов!
Каждое прохождение будет уникальным, так как уровни в игре создаются случайно.
Собирайте ресурсы, на которые сможете покупать умения и апгрейды в начале игры... где вы будете оказывать после смерти.
Постепенно вы будете узнавать что-то новое... о себе, об исчезновении взрослых, и о темном предназначении Администраторов.
Особенности игры:
* Быстрый, ориентированный на бои геймплей: сражайтесь с уникальными боссами и замысловатой тактикой врагов. Уворачивайтесь от огненных шаров и парт, которыми одноклассники пытаются вас прикончить.
* Множество персонажей и их настроек: комбинируйте различные перки и апгрейды, которые больше вам подходят.
* Будьте готовы увидеть ужасные вещи, и постарайтесь не оказаться съеденными враждебным окружением.
* Только психически сильные игроки смогут выдержать злобные насмешки Администраторов.

список изменения

Incoming Update
We are about to push through an update to the experimental branch of ODP which you can access via Steam by right-clicking on Our Darker Purpose in your library > Properties > Betas tab > and opting into the Test branch. (No beta access code is necessary, you can ignore that). Assuming all goes well, we'd like to push this live tomorrow!
Upcoming changes:
Significant changes to all environmental hit boxes to reduce Cordy getting caught on terrain
A number of balance tweaks across bosses mainly with some adjustments to items, perks, and champions (here's looking at you Woundwort chalk clapper!)
A font fix (for those without some of our game fonts installed, the game should now look closer to what we were envisioning)
A Few More Things...
We also wanted to address a few common concerns that people have raised:
Cordy gets caught on stuff // Hitboxes feel weird -- The new patch should improve hitboxes somewhat. We're going to keep looking at it. Note most standard enemies + Cordy have hitboxes that go from their feet to their neck to keep in line with the art perspective.
Cordy feels too slow at the beginning -- This is intentional. The core gameplay is designed around balancing shooting and rolling. Without rolling, Cordy is completely over-matched.
The game is too hard -- Yeah, it's pretty challenging. That's also intentional. But it gets easier, we swear! Partially thanks to lessons and the counselor. And if you're really good, you'll eventually be able to beat it without lessons at all...
Item X is OP -- If you're talking about the Fedora, yeah, we're nerfing it a bit.
Restarting the game after each Chapter is annoying -- This is also intentional and part of the story! Still excited to see if anyone will solve the mystery behind Edgewood....
This feels a lot like Binding of Isaac -- Yep, we totally love that game, and nothing else out there is ever going to match it! Don't Starve and FTL were also huge influences, as well as mainstream classic games like Diablo and Zelda: A Link to the Past. We just hope that we've brought enough new content/features that makes Our Darker Purpose enjoyable on its own.
We want Steam achievements // Gamepad support // Mac Linux -- We really want to implement all of these things too. In general, throughout our Kickstarter campaign and beyond, we have tried to never make a promise that we are not sure we can keep. There are a number of technical issues to solve here, but that said, if we can get there, we will.



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